![]() ![]() There is not much more than that in that it is all about the atmosphere and the wonderful world you are dropped into, to drive it all along in a swift yet calming pace as this is very much about the journey not the destination. The story is simple but effective, you guide a silent character through a Feudal Japan era setting in an effort to revive a dying cherry blossom tree that is introduced at the start of the game. If ever there was a case for video games as art (of course they are!) this should be exhibit A as proof of their power. It is not so much a game as an interactive Japanese style pop-up book and there is nothing about this concept that should be changed at all. Tengami is definitely one of the more refined and very different to what the vast majority of other games offer on most platforms. Again, I imagine this is because such features aren’t needed on mobile devices, but it doesn’t translate well to other platforms.There is a need for all manner of games on the eShop, different genres and styles to please all those that seek the finer forms of entertainment – in other words not Call of Duty. Sure, I don’t expect advanced key mapping or graphical options, but no volume controls? Come on, it’s not a stretch to imagine that some people might want to change the game volume, even if it’s just a master volume slider. On the subject of menus, the options screen has literally three options. It’s not really a major issue however, it’s not that frustrating on the whole, it’s barely noticeable unless you’re easily irked by such things. Likewise being unable to press escape to even access the menu. ![]() While in context it makes sense, and it absolutely works with the gameplay, not being able to press escape on menus to go back is a bit annoying. ![]() All interaction is done with the mouse, including menu interaction to my mild irritation. Mechanically the game is just as simple, which is directly attributed to its touch-screen heritage. Tengami review free#Of course, the details of his motivations, thoughts, and feelings are entirely up to the player, as there are no allusions to these given – we are free to give the story our own context. At the start of our story his tree is barren, save for one blossom, and he embarks on a quest that takes him to the ends of the world to restore his beloved tree to its flourishing state so that he may, once again, rest beneath its scented canopy. You play an unnamed and mostly unremarkable man who has a beautiful blossom tree. Aside from prompts, instructions, and short poems at the end of the level, there is no text to tell the story, so it’s entirely contextual. The story is fairly simple, as is the character and his motivation. If you like complex story lines and digging deep into characters and plots, then it’s probably a coin toss as to whether you’ll like Tengami. Tengami review windows#Inspired by ancient Japanese folk lore and fairy tales, evident in the game art and score, they set out to achieve their goal in 2014 with the release of Tengami – an atmospheric interactive adventure game originally released for iOS, with a Wii U port in November 2014 and a port for Windows on the 15th of January this year. They came together in 2010 with the simple ambition of making games in a fun and meaningful fashion, and to “bring a little magic into other people’s lives” through their self expression. Tengami is brought to us by Nyamyam, a UK based independent, three-man game developer. In fact, I was smiling for a while afterwards, it’s really left quite an impression. Short, because I finished it in just over an hour and sweet because I spent the entire time smiling. Tengami is one of those games that can be described as short and sweet. ![]()
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